![]() ![]() ![]() While the selection of cars is large in number, and the different classes do vary pretty well, too many of them are just too similar to really make you look forward to experimenting within whatever class of vehicle fits the event you’re in best.Īll that said, most of the fundamentals that have been routinely polished with every entry have continued to improve in this one. Another issue that continues to linger in the WRC series is the lack of meaningful difference between too many of the vehicles. No one occasion seemed particularly hectic or intense to me, so these crashes were a complete surprise and perhaps that makes them even more worrisome. Other small thorns include some stability issues that lead to me having a few hard crashes at seemingly random points in the game. It’s not enough to drag the entire experience down by any means, but it is a small thorn in the side of an otherwise reliably competent racing experience. As so often happens when this path is taken, the game clearly tries to please a larger audience at the potential expense of those who have supported the series up to this point. Still yet, the three primary difficulty settings and handful of other game-wide modifiers can alleviate this quite a bit, but in doing so, WRC Generations makes a common mistake among modern legacy racing game franchises by trading in a bit too much of its own identity in exchange for being a more well-rounded game. On one hand, the more pronounced control I had over how much I want to slide or stick to the ground certainly adds depth, but on the other, you can end up being punished greatly for even small miscalculations, which, to me, is counter to the kinetic soul of the racing in the series which has always rewarded its players most during races and for making the correct choices on the track, not so much for spending copious amounts of time in preparation menus making sure everything is perfectly tuned for the upcoming event. Whether that is a good or bad development for the series will largely depend on your tastes, but I ended up going back and forth on it a bit personally." ![]() "Despite some muscle memory from racing on some of these tracks carrying over, this new degree of sensitivity will shake things up. Whether that is a good or bad development for the series will largely depend on your tastes, but I ended up going back and forth on it a bit personally. Despite some muscle memory from racing on some of these tracks carrying over, this new degree of sensitivity will shake things up. ![]() One of the adjustments in Generations certainly seems to be a more intuitive traction system, where the percentage of snow or rain on the ground and the type and placement of your tires is more important than ever before. Generations makes some slight adjustments while largely sticking to the formula. and if you’ve gotten used to that more recent mix, you’ll take right to it in this latest outing. Racing in WRC Generations feels about as good as the last couple of games, as the arcade-style approach from 5, 6, and 7 has found a much more satisfying middle ground with subsequent entries including this one. While I would contest that the game does largely succeed in this mission, it’s also true that some lingering issues that have dogged the WRC games for years remain unresolved. While it’s easy to say that the WRC games never quite cracked into the top-tier of the genre, it’s also just as easy to argue that the consistent style and upward trajectory of quality for the series has been received well by fans at large, especially with the last couple of installments, and thus, WRC Generations fittingly aims to wrap up Kylotonn’s time with the IP with a nice bow, and with the best, most comprehensive game possible. WRC Generations is a capstone of sorts for developer Kylotonn’s time as the steward of the WRC games – a largely successful term that has stretched across 7 years and several above average racing games (and WRC 6). ![]()
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